So who exactly are behind this?
While the team is new they are no strangers to the LARP genre. between the members more than 50 years of experience is shared.

Marc Bredal Jensen – Administrator

Although he has only a few years in LARP Marc quickly became part of the organization of LARPs.
Marc started playing LARP in 2015, and in 2016 he joined as co-organizer of the FATE tour in 2016 to 2018.

Marc has always had a passion for the cyberpunk universe. And that passion is why Nero light is created.

For Nero Light Marc is designing the city and the practical aspects of the scenario.

 

 

 

Pelle Johansen – Storyline

Pelle has been LARPing since the late nineties in every genre as a player and has been part of organizing vampire and post-apocalyptic LARP’s earlier.
In the last couple of years, he has been visiting international LARP’s and is greatly inspired by the productions he has experienced in Italy.

Pelle is mostly on plots and npc´s.

 

 

 

Marc Fornes-Mora – Logistics

Marc has been LARPing since 1998, and has fondness for armour and guns. He has participated in a vast number of events in genres ranging from fantasy to horror, to submarine simulation in an actual Soviet submarine.
When it comes to organizing LARPs, Marc has mainly had a logistics and construction function, though sometimes he pitches in with plots, costumes and NPC work.

Marc has loved the Cyberpunk and post-apocalyptic genre ever since that first Cyberpunk (Classic) pen and paper session in 1997, and Is really looking forward to help entertaining you guys in Nero City

 

 

 

Hans Peter Haastrup-Nielsen – Hard- and Software systems

With more than 9 years of experience in hardware design and embedded systems Hans Peter is an obvious choice for designing the UNIT concept and the surrounding systems.

Hans Peter has only little experience with LARPing but being on the technical side of things this won’t matter much.

“I’ve always wanted to build props from movies but my main problem is that I wan’t them to work properly. I can finally do that with the UNIT” he says.

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