What will you do? (Plot and Interactive Systems)

The plot will revolve around the UNIT. A functional technological device that every player will carry on their arm as a part of integral cyberware. Players will be dependent on this technology as sort of a mirror to our real world dependency on technology. As written elsewhere, The UNIT will function as a wallet, ID, communication device and much more. Chances are that the UNIT will not always work as expected. There will be flaws and bugs, and maybe some ingenious individuals might even have the idea to install “customized” flaws and bugs on other people’s UNITs or alter their functions altogether. As a matter of fact, there will be a hacking system in place for altering and repairing your own and other people’s UNITS. The factions will play a large part in this since each will be able to manufacture “hacking tokens” that can be used for messing with UNITs. Of course you will need tokens from more factions than your own in order to do really juicy stuff. The exact details of how this will work is something we will deliberately keep in the dark for now, but you are free to write to us and ask. Apart from this focus on the UNIT as a tool for players to interact and as a creator made plot device, Players and the factions are of course more than welcome (even actively encouraged!) to bring Nero Light to life by constructing their own personal ‘plots’ (I.e character agendas, goals, relations etc.).

The UNIT sounds cool, but I’m still a bit confused. What exactly can I do?

You will manage your own role as a person in the city, and you can do pretty much anything. You can run a bar, be a police officer or maybe be a secret police agent working in a bar, just to name a few options. Everyone will have to deal with the technological breakdown and problems that will happen with the UNIT but apart from the that only your imagination and our basic setting framework will be the limit. Please, be creative, and make something cool and fun!

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